Blog Posts
0.3.0 has released!
This is probably my favourite update so far because it is the
eyecandy update. I'm happy to release 0.3.0 which is basically the huge
UI update, along with the new UI is the new full wordmark logo that has
been long overdue! Also I've added a frame rate limiter which is useful
for power saving/a more stable framerate on devices that can't reach 60
fps. There is also now a tab in the About game window that shows the
same information as the debug menu in game. Read Post
0.2.0 has released!
After over a month and a half, I'm happy to announce the release of
version 0.2.0! This update adds some very important improvements to the
game such as fences which affects the diffuculty for the game, but also
optimisations to the game which make it more playable on older devices
and the new major gameplay element of coins which add another goal to
the game.Read Post
Minimum requirements update
The macOS version of the game has been updated to support versions
all the way down to 10.5 Leopard (from requiring 10.12 Sierra), the
issue with the game not having an icon and not being able to be executed
directly from the app file has been fixed. There is also a PowerPC
version of the game which isn't playable but it can launch on very
recent PowerPC macs. Read Post
0.1.0 has released!
After roughly 4 months of development (but more like 2) I'm happy to
announce the release of 0.1.0, which is the first major version of the
game.
0.1 is clearly the most basic release of the game there will be but the
absolute basics of being able to complete a time trial is there. I have
added some basic quality of life stuff such as being able to rebind
controls, fullscreen toggle, debug menu, hide the HUD, etc. However I do
plan on adding more stuff in the future such as GUI scaling, controller
glyph overrides, tilt controls for mobile, flipped controls, facing
direction the golf cart, etc.
Read Post
2026-02-25 Changelog
Added race completion
Added glyph for close button on window popups
Cleaned up the keybinds settings by removing unused controls
Added a confirmation dialog when pressing the quit game button
Fixed Hide HUD being broken
Add in game fullscren toggle
Hidden the unused hide leaderboard button on mobile
Hidden unused settings
Finally changed the location to swamplands
2026-02-24 Changelog
Fixed the pause menu being unavigatable
Made the game picker usable with controller
Added tab switching with controller
Made the about menu and the Changelog button accessible with controller
The UI is starting to be themed
2026-02-23 Changelog
Fixed debug menu
2026-02-21 Changelog
Fixed the fullscreen toggle in settings
Sort of got the resolution picker fixed
2026-02-20 Changelog
Added custom keybinds
preparation for a HUD scaling option
2026-02-17 Changelog
Moved version and changelog buttons to fit on mobile screens
Leaderboard is hidden by default
Fixed the debug menu being misaligned
2026-02-16 Changelog
Fixed branding on Vita
Made the pause menu less janky and fully functional on mobile
Fixed the return to the main menu making the game unresponsive
The Android back button now behaves as expected
2026-02-14 Changelog
Fixed changelog button in the about screen
Added invisible walls to the track to prevent unintended shortcuts
2026-02-12 Changelog
Added changelog button in the main menu and about screen
2026-02-11 Changelog
Made the hitbox on the version number bigger
Underlined and realigned the version number
2026-02-10 Changelog
Fixed the credits incorrectly calling One Like Air No New Name (which was originally the title screen music)
2026-02-09 Changelog
Pause menu now works on controller and mobile
Added mod loader
LAN multiplayer lobbies are now somewhat fixed (still not playable though)
Added the font to the new pause menu
2026-02-07 Changelog
Started work on the new pause menu, it sort of works better now
Added the golf cart elimination button in preparation of that gamemode eventually being added
2026-02-04 Changelog
Added the stopwatch to game
Tweaked the UI to compensate for the timer showing miliseconds
Finally tweaked the logo
Made slash screens for iOS
Better file structure for branding
2026-02-02 Changelog
Added hide leaderboard button for mobile
2026-02-01 Changelog
Adjusted font size for credits
Added the ability to hide the leaderboard using Tab or right D pad button
Changed the controller button to hide the HUD to left Dpad on controller
Made the background tiles on the main menu larger, which means it
now fully covers the screen on ultrawide aspect ratios such as modern
phones
Made the minigames tab the default tab in the game selector
Flipped gamemode buttons and made them 48 pixels tall instead of 47 pixels
Centred the top buttons on mobile
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