Blog Posts


0.3.0 has released!

This is probably my favourite update so far because it is the eyecandy update. I'm happy to release 0.3.0 which is basically the huge UI update, along with the new UI is the new full wordmark logo that has been long overdue! Also I've added a frame rate limiter which is useful for power saving/a more stable framerate on devices that can't reach 60 fps. There is also now a tab in the About game window that shows the same information as the debug menu in game.

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0.2.0 has released!

After over a month and a half, I'm happy to announce the release of version 0.2.0! This update adds some very important improvements to the game such as fences which affects the diffuculty for the game, but also optimisations to the game which make it more playable on older devices and the new major gameplay element of coins which add another goal to the game.Read Post

Minimum requirements update

The macOS version of the game has been updated to support versions all the way down to 10.5 Leopard (from requiring 10.12 Sierra), the issue with the game not having an icon and not being able to be executed directly from the app file has been fixed. There is also a PowerPC version of the game which isn't playable but it can launch on very recent PowerPC macs. Read Post

0.1.0 has released!

After roughly 4 months of development (but more like 2) I'm happy to announce the release of 0.1.0, which is the first major version of the game. 0.1 is clearly the most basic release of the game there will be but the absolute basics of being able to complete a time trial is there. I have added some basic quality of life stuff such as being able to rebind controls, fullscreen toggle, debug menu, hide the HUD, etc. However I do plan on adding more stuff in the future such as GUI scaling, controller glyph overrides, tilt controls for mobile, flipped controls, facing direction the golf cart, etc.

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2026-02-25 Changelog

  • Added race completion
  • Added glyph for close button on window popups
  • Cleaned up the keybinds settings by removing unused controls
  • Added a confirmation dialog when pressing the quit game button
  • Fixed Hide HUD being broken
  • Add in game fullscren toggle
  • Hidden the unused hide leaderboard button on mobile
  • Hidden unused settings
  • Finally changed the location to swamplands
  • 2026-02-24 Changelog

  • Fixed the pause menu being unavigatable
  • Made the game picker usable with controller
  • Added tab switching with controller
  • Made the about menu and the Changelog button accessible with controller
  • The UI is starting to be themed
  • 2026-02-23 Changelog

  • Fixed debug menu
  • 2026-02-21 Changelog

  • Fixed the fullscreen toggle in settings
  • Sort of got the resolution picker fixed
  • 2026-02-20 Changelog

  • Added custom keybinds
  • preparation for a HUD scaling option
  • 2026-02-17 Changelog

  • Moved version and changelog buttons to fit on mobile screens
  • Leaderboard is hidden by default
  • Fixed the debug menu being misaligned
  • 2026-02-16 Changelog

  • Fixed branding on Vita
  • Made the pause menu less janky and fully functional on mobile
  • Fixed the return to the main menu making the game unresponsive
  • The Android back button now behaves as expected
  • 2026-02-14 Changelog

  • Fixed changelog button in the about screen
  • Added invisible walls to the track to prevent unintended shortcuts
  • 2026-02-12 Changelog

  • Added changelog button in the main menu and about screen
  • 2026-02-11 Changelog

  • Made the hitbox on the version number bigger
  • Underlined and realigned the version number
  • 2026-02-10 Changelog

  • Fixed the credits incorrectly calling One Like Air No New Name (which was originally the title screen music)
  • 2026-02-09 Changelog

  • Pause menu now works on controller and mobile
  • Added mod loader
  • LAN multiplayer lobbies are now somewhat fixed (still not playable though)
  • Added the font to the new pause menu
  • 2026-02-07 Changelog

  • Started work on the new pause menu, it sort of works better now
  • Added the golf cart elimination button in preparation of that gamemode eventually being added
  • 2026-02-04 Changelog

  • Added the stopwatch to game
  • Tweaked the UI to compensate for the timer showing miliseconds
  • Finally tweaked the logo
  • Made slash screens for iOS
  • Better file structure for branding
  • 2026-02-02 Changelog

  • Added hide leaderboard button for mobile
  • 2026-02-01 Changelog

  • Adjusted font size for credits
  • Added the ability to hide the leaderboard using Tab or right D pad button
  • Changed the controller button to hide the HUD to left Dpad on controller
  • Made the background tiles on the main menu larger, which means it now fully covers the screen on ultrawide aspect ratios such as modern phones
  • Made the minigames tab the default tab in the game selector
  • Flipped gamemode buttons and made them 48 pixels tall instead of 47 pixels
  • Centred the top buttons on mobile