Godot PPC Export Templates — OS X 10.4 Tiger
==============================================

Source: SamBushman/godot-ports, branch Tiger_OGL1_5_EXT, commit a648c27ebadada2331c07b2c214de350d8f6cad0

Contents:
  godot.osx.opt.ppc        — release export template  (target=release, tools=no)
  godot.osx.opt.debug.ppc  — debug export template     (target=release_debug, tools=no)

These are UNOFFICIAL, community-built PPC/Tiger export templates for this
heavily patched Godot 3.6.1 fork. They are NOT installable via Godot's
built-in Export Template Manager (its auto-install flow is keyed to
official upstream Godot version hashes, which don't apply to this fork).

To use:
  1. Locate this fork's export_templates directory, following Godot 3.x's
     normal convention:
       ~/Library/Application Support/Godot/templates/<version>/
     (on this port's version string, e.g. 3.6.1.rc.custom_build.<hash>)
  2. Create the directory if it doesn't exist.
  3. Copy both binaries from this zip into it.
  4. In the Godot editor's Export dialog, select the matching OS X preset
     and it should pick up these templates for PPC/Tiger export targets.

Built with: Tigerbrew gcc-7 7.5.0, ld64 97.17, cctools 806,
MACOS_SDK_PATH=/Developer/SDKs/MacOSX10.4u.sdk, on a Power Mac G4
(PowerMac3,6) running Mac OS X 10.4.11.
