[gd_scene load_steps=4 format=2] [sub_resource type="CircleShape2D" id=1] [sub_resource type="ImageTexture" id=2] [sub_resource type="ImageTexture" id=3] [node name="KinematicBody2D" type="KinematicBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="MeshInstance2D" type="MeshInstance2D" parent="."] texture = SubResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = SubResource( 3 )